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Jumps straight to the game's ending sequence. 2P Start: Updates the numbers on screen.Zoom ranges from 0000 (default), to FFFF. 1P Button 1 / Button 2: Controls sprite scaling on the currently selected block.1P Up / Down: Moves the currently selected block ("PT" by default).1P Start + Service: Controls the "EB" block.For some reason, the debug slowdown controls are enabled on this screen. Press Service at any time to return to the main Obstacle Mode menu.Īn enigmatic hitbox test. The Game Over countdown sequence should start immediately either press 1P / 2P Start to start the game, or press 1P Button 1 / 2 to freeze the game. Select "Test Play" to play the newly edited stage. Press Service to return to the main Obstacle Mode menu. Use 1P Joystick to move the object, 1P Start / 2P Start to cycle between objects, and 1P Button 1 to place an object. Select "Edit Start" for an obstacle placement editor. The controls listed for Test Play and Edit Start are inaccurate both 1P Start and 2P Start do the same thing. Same controls as the normal stage select. This is used to load different object palette banks.Ī simple verification of the game's checksum.īrings up the game's standard test mode (color bars + input test, dip switch display, and sound test). Service: Changes current round number.2P Start: Overlays an 8x8 grid on the sprite.
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1P Button 1 / Button 2: Controls sprite scaling.1P Left / Right: Changes between File Number and File Frame variables.1P Up / Down: Changes File Number / Frame value.They've even got the file names and everything, plus a note on where to go to edit palettes. Service + 2P Button 2: Exits palette editor.2P Left / Right: Cycles through palettes in the currently selected bank.2P Up / Down: Chooses between SCN0 (HUD & Font layer), SCN1 (Background), SCN2 (Foreground), and OBJ (Sprites) palette banks.1P Button 1 / Button 2: Choose the current color to edit.1P Left / Right: Changes the R/G/B/? value.1P Up / Down: Selects between Red, Green, Blue, and "?", which doesn't seem to do anything in this game.Start a new game and press Service + 2P Button 1 to bring up a palette editor. 2P Start: Changes the "mode", or palette.Ī stage has to be selected before the game starts.1P Start: Changes the width of each row.The "Set Auto" and "Clr Auto" options no longer work in this version.ĭisplays the contents of the graphics ROM. This is just the normal round select with the All Debug Game starting options. "Tamco" is short for Taito of America Corp.Īfter about five seconds have passed, press 1P Button 1 to start a "Hit Use" game. Gives information on the Title Type (game title), Credit Type (coin settings), and Taito Type (region + copyright string). The current round and scene number are displayed above the timer, and a second credit counter and coin counter (in case the game's set up to require multiple coins per credit) are above the normal credit counter. The two counters in the upper-left count the current camera position and how long it's been since the camera last moved, and the red bar in the upper-right is the CPU usage meter. The second is a rudimentary debug display. The first is that the build date and version number are displayed after the title screen. If 0x7FF7C isn't set to 06, a few more debug features are enabled. Press 2P Start + 1P Down to set the game speed to "paused", regardless of the current speed cycle.Press 2P Start + 1P Up to cycle between the following game speeds: paused, 1/6 speed, 1/2 speed, normal speed.Press 2P Start to start a game in "Endless" mode, which gives the player infinite lives.Press 1P Start to start a game in "No Hit" mode, which gives the player infinite energy.Starts a game with several debugging features enabled. No Debug the code says, for values 01, 03, 04, and 05, the "Hi Score" dip switch has to be set to "3 Characters" to activate debug functions.Ī full debug mode is available if 0x7FF7C is set to 01 (requires Taito Code), 03 (requires Hi Score dip switch), or 06 (always). "Hi Score" dip switch must be set to "3 Characters" Place the following code in MAME's crimec.xml cheat file to switch between debug options: Set that address to any other value between 01 and 06 (Excluding 02), to enable other debug functions. This is normally set to 00, which enables the above stage select through the Taito Code. ROM address 0x7FF7C controls which debug functions are available to the player. Press 1P Left / Right to select a round and 1P Up / Down to select a scene (when available). Then, press 1P Start (x3), Service Coin, 1P Start.While the game boots up, hold the Service Coin button until a "SERVICE SWITCH ERROR" message pops up on the screen.
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